The Fear of Mistakes in Sparring & What You Can Do About It!

Below is the video I mention in the video above, along with the blurb that went with it. This was originally posted on my Facebook page.

MEETING A REQUEST: As I have been putting out my ‘rant’ videos and writing on my blog, many people have asked me to put out some video of the different games in Crazy Monkey Defense. Here you go! This isn’t all out sparring, but rather what we refer to in CMD as Flow-Boxing. The goal is to work different parts of the sparring game, against an uncooperative opponent. This is the kind of sparring you can do even single day. No one gets hurt, there is no Ego, and it is about being technically proficient. As you can see, it’s not full speed sparring, but it encompasses all the necessary components to get better at the game. You need to switched on, focused, be precise, deal with unpredictability, be prepared to be creative, and innovate against the ever changing landscape of the opponent. Of course while I am keeping this video to the CM Boxing game only, it is very easy to put in kicks, elbows, and knees etc, in the appropriate ranges if we wanted too (and we do too). For clarification here are some of the aspects seen in this video. To someone unfamiliar with CMD concepts and fight pedagogy you may not see what I am talking about. For the initiated it is self-evident.

Start: I start off just in a more stationary position, utilising a training concept we refer to as Riding-The-Storm. Basically, this is a training drill to allow someone to get used to having punches thrown at them, defending those punches, without freaking out, flinging away, or closing their eyes etc. CM1 Game: I then move into a sparring round, where I on purpose stick to the CM1 or outside game. Here you primarily see long range striking. CM1 defensive hand action which is done at a distance ONLY (and the part that pissed me off the most as people don’t do their homework, this isn’t all of CMD). In that round I am working what we call Diving Board action on my straight punches, that makes those strikes both defensive and offensive at the same time. There is a focus to on the Hunchback stance, because without that, non of the CMD concepts and principles work that well (another one of my pet peeves, when people rip the CM hand defensive off and then do it out of an upright stance. We never stand like that). I am also focusing in this round on 4-Directional footwork. All of this is typically taught to a new student in their first 2 weeks of training with us.

CM2 Game: In the next round I move into the CM2 game, or what we refer to Taking the ‘Fight to the Opponent’. You can of course win a fight at a distance, but you also win by going in. But it takes a lot of confidence to do this. This is why we make sure our students can confidently play the CM2 game before allowing them to work into the CM2 game, which now also focuses on the CM2 hand defensive action (another issue I take with people ripping us off, they don’t understand how all the components come together, often stopping at CM1 defensive – because learning and applying CM2 defensive is very difficult to accomplish by simply learning off one of our downloadable products). In the CM2 game you see more midline strikes, including body shots. It’s also a moment in time, so you will see me go back to the CM1 game, and play between the two (i.e. adding CM2 in).

CM 3 Game: In the final part of this video, I move to the CM3 game. This is clinch fighting, or sometimes known as ‘Dirty Boxing’. You will see we do a lot of hand fighting and controlling (you can call this Functional Trapping). This is actually where the concept of ‘trapping’ is suppose to be applied, not how many Arts do it currently. I refer to this as the ‘Straight Jacket Clinch’ game. I typically prefer this method rather the Muay Thai plum position – which is hard for a short person to apply against a taller opponent. It’s also perfect for striking out of. In this demo too, you will see us move between the games, from CM1, CM2 to get in, and then the clinch boxing game (CM3). There’s a lot more. But hopefully from the video, and my description people will begin to understand why I say you cannot simply cherry pick parts of my material and think it will just work throwing it into something else. You need to know the entire strategy, principles, and philosophy behind what we are working towards. And I have even gotten into the Spiral of the Fight, a dozen other principles, Sparring Mind inner game training we do, and teach etc. For more info on my program go to: